Student Podcast Fall 2023
Students Conceptualize, Create, and Promote Podcast Episodes - Part of an Ongoing Series
Students Conceptualize, Create, and Promote Podcast Episodes - Part of an Ongoing Series
The Students create a series of multimedia projects (traditionally YouTube videos) that explain the link between major sports events in history and International Relations. - Part of an ongoing series
Working on a Social Enterprise
Luna's aim is to improve the functioning of the information field within TU (especially from student to student).
This project aims to support higher education students in contributing their innovative digital education ideas to the European initiative called DigiEduHack. Students will create literature survey to assess the uniqueness of their ideas, and then participate in the DigiEduHack event in November. The project emphasizes the importance of involving students in shaping future education through innovation, as they will live and work in a world shaped by digital education.
The project invites students to think about borders and bordering in our lives.
The project is inspired by the necessity to create an approachable way for language learners to discover museums. Language opens up the path to seek out more about culture, culture, on the other hand, inspires and motivates the language learner. Museums help understand culture and history better and can create a platform for many people from different backgrounds to share a sense of belonging and community. At the moment, museums don't have a specific way to support language acquisition: you're either able to read and listen on the same level as the mother tongue speaker, or you're destined to use translated materials. We are in a position to change that.
Developing a toolkit for companies to increase diversity in HR-related processes
This ELU project will research the ongoing transformations of Estonian rural life from the perspective of its industrial infrastructure, specifically chimneys, collective farms and factories.
This project intends to gamify human rights education by introducing game-like elements to improve user engagement and contribute towards problem-solving. Through this approach the concept of human rights can become more relevant in everyday lives of people.