We bring future technologies to the selected courses today!
Together with EdTech entrepreneurs, we are prototyping a cool future practicum (augmented reality, virtual reality, robots, etc.) for the lecturer of our specialty.
Together with EdTech entrepreneurs, we are prototyping a cool future practicum (augmented reality, virtual reality, robots, etc.) for the lecturer of our specialty.
Participants are instructed to produce 10-minutes videos of liaison (dialogue) interpreting scenarios in public settings (police, court, social, educational, medical settings, etc.). To meet students´ needs of autonomy, competence and relatedness they are encouraged to create their own interpreting situations (citizen-interpreter-public official) in various languages. The language of instruction is English.
Students Conceptualize, Create, and Promote Podcast Episodes - Part of an Ongoing Series
Making our World easier for all! The challenge is to propose a digital technology-based solution focused on this year's WUD theme: The Design of our Online World: Trust, Ethics and Inclusion. Each team has to find an Estonian organisation who needs some sort of digital technology-related solution: a website, an app, a platform, etc... Each team has to find out the organisation's needs and create a prototype of a digital technology-enabled solution accordingly. The project is grounded on interaction design as a process. Students will have the opportunity to engage with field research, user research, generative research and prototyping methods. The team or teams will be guided through the stages of an interaction design project leading to a prototype as a proof of concept. The outcome of your work will be communicated through an actionable interaction design prototype.
Students Conceptualize, Create, and Promote Podcast Episodes - Part of an Ongoing Series
The "Kingdom of Torgu" documentary introduces the past and the current lives of residents of Torgu parish, who established a kingdom as a pun, when their parish was mistakenly left out of the newly written Constitution of Estonia.
Bet-n-learn is a gamification platform containing tools for creating gaming experience out of any multiple-choice tests.
Active learning can make students more engaged and improve learning outcomes, but can be tricky to implement online. To support educators who have had to switch to online learning due to COVID-19, we will create a wiki on using active learning methods in virtual environments.
Let me Speak is a Cross Media project that aims to bring awareness of how Estonia's Soviet past is truly interlaced to contemporary(unknown, for the young generation) social problems.
This project explores what gender equality means in terms of a student's daily learning experience at Tallinn University. The project analyzes this issue from three perspectives: the student, the lecturer and the public space of the university. By mapping opportunities and difficulties in these three perspectives and bringing them together in a constructive dialogue, the project seeks to answer the question of what changes in the student's daily learning perspective should be made at Tallinn University to become a gender-sensitive university where all students and knowledge are seen as equal and valued. The project is carried out in cooperation with the TU Gender Studies Research Group and its implementation and publication of results are supported by Feministeerium.