Gamification of Human Rights Education II
This project intends to gamify human rights education by introducing game-like elements to improve user engagement and contribute towards problem-solving. Through this approach the concept of human rights can become more relevant in everyday lives of people.
Projekti eesmärk
The aim of the project is to conceptualize, design and evaluate new gamified ways of learning international human rights law. This may include creating any type of game that helps in learning about digital human rights, the rights of displaced people and refugees, right to equality and non-discrimination, right to life in a healthy and clean environment, human rights applicable in armed conflicts and many others.
Rühma liikmed
E
Essi Sofii
J
Jessica Sabine Alexandra
R
Robert
K
Kevin Erik
E
Ervin
Õigusteadus (3)
Informaatika (2)
Group A
“Privacy Law Essentials” Platform
Rühma materjalid
(LIFE) Portfolio - Group A.pdf (369.98 KB)
Rühma liikmed
K
Ketevan
P
Peppi Isabella
M
Mares
F
Filipp-Artur
J
Jevgenia
K
Kristin
Inimõigused digitaalses ühiskonnas (1)
Õigusteadus (2)
Informaatika (2)
Infotehnoloogia juhtimine (1)
Rühma liikmed
R
Rebeca
H
Hamza
K
Kirke
I
Iina Tessa Pauliina
N
Nikita
Õigusteadus (3)
Digitaalsed õpimängud (1)
Euroopa nüüdiskeeled ja kultuurid (1)
Group C
Game "Justice Team"