Gamification of Human Rights Education II

This project intends to gamify human rights education by introducing game-like elements to improve user engagement and contribute towards problem-solving. Through this approach the concept of human rights can become more relevant in everyday lives of people.

Projekti eesmärk

The aim of the project is to conceptualize, design and evaluate new gamified ways of learning international human rights law. This may include creating any type of game that helps in learning about digital human rights, the rights of displaced people and refugees, right to equality and non-discrimination, right to life in a healthy and clean environment, human rights applicable in armed conflicts and many others.

Juhendaja(d)

KA

Karolina Józefina Aksamitowska

kaksamit@tlu.ee

Rühma liikmed

E
Essi Sofii
J
Jessica Sabine Alexandra
R
Robert
K
Kevin Erik
E
Ervin
Õigusteadus (3)
Informaatika (2)
Group A

“Privacy Law Essentials” Platform 

Rühma materjalid

Rühma liikmed

K
Ketevan
P
Peppi Isabella
M
Mares
F
Filipp-Artur
J
Jevgenia
K
Kristin
Inimõigused digitaalses ühiskonnas (1)
Õigusteadus (2)
Informaatika (2)
Infotehnoloogia juhtimine (1)
Group B

Game “Cyber Crisis” 

Rühma materjalid

Rühma liikmed

R
Rebeca
H
Hamza
K
Kirke
I
Iina Tessa Pauliina
N
Nikita
Õigusteadus (3)
Digitaalsed õpimängud (1)
Euroopa nüüdiskeeled ja kultuurid (1)