Gamification of Human Rights Education II

This project intends to gamify human rights education by introducing game-like elements to improve user engagement and contribute towards problem-solving. Through this approach the concept of human rights can become more relevant in everyday lives of people.

The aim of the project

The aim of the project is to conceptualize, design and evaluate new gamified ways of learning international human rights law. This may include creating any type of game that helps in learning about digital human rights, the rights of displaced people and refugees, right to equality and non-discrimination, right to life in a healthy and clean environment, human rights applicable in armed conflicts and many others.

Supervisor(s)

KA

Karolina Józefina Aksamitowska

kaksamit@tlu.ee

Group members

E
Essi Sofii
J
Jessica Sabine Alexandra
R
Robert
K
Kevin Erik
E
Ervin
Law (3)
Computer Science (2)
Group A

“Privacy Law Essentials” Platform 

Group materials

Group members

K
Ketevan
P
Peppi Isabella
M
Mares
F
Filipp-Artur
J
Jevgenia
K
Kristin
Human Rights in the Digital Society (1)
Law (2)
Computer Science (2)
Management of Information Technology (1)
Group B

Game “Cyber Crisis” 

Group materials

Group members

R
Rebeca
H
Hamza
K
Kirke
I
Iina Tessa Pauliina
N
Nikita
Law (3)
Digital Learning Games (1)
European Modern Languages and Cultures (1)