Museum Lesson Project: Exploring the City’s Culture and History
Museum Lesson Project Based on Tallinn City Legends for Foreigners Learning Russian
Museum Lesson Project Based on Tallinn City Legends for Foreigners Learning Russian
The Wrongest Answer is a reverse trivia game, in which three answers are more-or-less correct, and the players must identify the one answer that ISN'T correct. The goal is to demonstrate that reality is complex; truth is often contextual and relative; and sometimes, there is no single "right" answer, and multiple seemingly contradictory things can be true at the same time.
This project explores the diverse forms of activism practiced by migrant women in Estonia. It examines the strategies, practices, and target groups of their activism, highlighting how these efforts challenge gender-based injustices and contribute to broader social change. By documenting and analyzing various activist approaches—ranging from grassroots community organizing to digital advocacy—the study aims to illuminate the impact of migrant women’s contributions on Estonia's socio-cultural landscape.
Students Conceptualize, Create, and Promote Podcast Episodes - Part of an Ongoing Series
Our social enterprise needs your help to bring skills and knowledge to educators and librarians around the world!
This project invites everyone to join in to create study material for fellow students learning Estonian.
Create a digital guide to help student filmmakers adopt eco-friendly practices in their productions
StudyBot 2.0: Development of the Educational Chatbot is a continuation project aimed at further enhancing the English and Estonian versions of the StudyBot chatbot. StudyBot was initially developed to support students and faculty at Tallinn University. This new phase of the project will expand the chatbot's content, making it more comprehensive and inclusive of a broader range of academic and support-related topics. The project will also focus on refining the technical architecture, testing the chatbot with target users, and promoting its adoption through an effective marketing strategy.
The "Accessible Gaming Intercultural Study" is a comprehensive research project aimed at examining attitudes towards accessible technology across different cultures. This course is a part of a multi-iteration study, with the ELU project forming the crucial first phase. The project centers around a mobile exposition on Accessible Gaming, developed at Tampere University, which will be installed at Tallinn University starting March 2025.
Key course activities include developing research questions and methodology, conducting interactive sessions, data collection and analysis, and report writing. Practical tasks involve exhibition setup, translation assistance, and guiding interaction sessions. Expected outcomes include a valuable research study, increased accessibility awareness, a comprehensive research report, and video materials.
This LIFE project combines interdisciplinary learning and collaboration to document and celebrate the songs of Estonia’s 2025 Song and Dance Celebration through narrative introductions and video recordings performed by the BFM Mixed Choir.