Serious game for the treatment of substance use disorders
In this project, the team will work on creating a digital game that can be used in the treatment of substance use disorders. The game will be based on an approach known as attentional bias modification, which refers to helping patients improve their cognitive control and retrain themselves to respond to cues that would otherwise trigger drug use (Boendermaker et al. 2015). The developed game will be integrated in therapy sessions for substance use patients in Tallinn.