Serious game for the treatment of substance use disorders

The project team will create a digital game that can be used to improve treatment results for patients suffering from substance use disorders.

The aim of the project

In this project, the team will work on creating a digital game that can be used in the treatment of substance use disorders. The game will be based on an approach known as attentional bias modification, which refers to helping patients improve their cognitive control and retrain themselves to respond to cues that would otherwise trigger drug use (Boendermaker et al. 2015). The developed game will be integrated in therapy sessions for substance use patients in Tallinn.

Supervisor(s)

MF

Mikhail Fiadotau

fiadotau@tlu.ee

Group members

H
Huynh Duc Minh
H
Hanna-Liis
A
Annika
H
Helena
P
Prinsley
A
Anokam
Digital Learning Games (1)
Crossmedia (2)
Psychology (1)
Politics and Governance (2)
Group 1

Group materials

PORTFOLIO_0.pdf (1.15 MB)

Group members

A
Aleksandra
I
Isabel
S
Sabuj
E
Ekaterina
A
Adebayo Oluwaseun
Russian Philology (1)
Asian studies (1)
Liberal Arts in Humanities (1)
Human-Computer Interaction (1)
Politics and Governance (1)