Bet-n-learn – gamification platform
Bet-n-learn is a gamification platform containing tools for creating gaming experience out of any multiple-choice tests.
The aim of the project
The project has two ultimate goals:
1) To give students a practical experience of team work implementing educational gamification solutions.
2) Providing teachers/educators/course developers with new engaging digital teaching tools, templates of games and best practice guidelines. Gathering best practice examples of gamification.
Subgoals are:
a) Research of: (i) the needs of the teachers/educators/course developers and (ii) the factors that give the maximum students’ engagement.
b) Testing the existing prototype.
c) Improvement of the platform according to the research data from research mentioned in sub par. a) above.
Group members
European Modern Languages and Cultures (1)
Psychology (1)
Digital Learning Games (1)
Social Entrepreneurship (1)
Open Academy (1)
Group 1
Participants
J
Jekaterina Ženihhova
J
Jaanus Tõnisson
K
Kristjan Suluste
A
Almas Yeleuov
S
Sigrid Salomon
Extra information about referencing and rights
When referencing project outcomes, the APA7 citation system is used.
If a work has more than 20 authors, the names of the first 19 authors are listed, followed by an ellipsis (...), and then the name of the final author. If there are fewer than 20 authors, the names of all authors are listed.