Bet-n-learn – gamification platform

Bet-n-learn is a gamification platform containing tools for creating gaming experience out of any multiple-choice tests.

The aim of the project

The project has two ultimate goals:

1) To give students a practical experience of team work implementing educational gamification solutions. 

2) Providing teachers/educators/course developers with new engaging digital teaching tools, templates of games and best practice guidelines. Gathering best practice examples of gamification.

Subgoals are:

a) Research of: (i) the needs of the teachers/educators/course developers and (ii) the factors that give the maximum students’ engagement.

b) Testing the existing prototype.

c) Improvement of the platform according to the research data from research mentioned in sub par. a) above.

Supervisor(s)

JM

Juri Mets

jurimets@tlu.ee

Co-supervisor(s)

TJ

Triinu Jesmin

jesmin@tlu.ee

#gamification #educational games #testing effect #learning through playing #peer learning

Group members

J
Jekaterina
J
Jaanus
K
Kristjan
A
Almas
S
Sigrid
European Modern Languages and Cultures (1)
Psychology (1)
Digital Learning Games (1)
Social Entrepreneurship (1)
Open Academy (1)
Group 1