Powering a better world: Educational game about electricity production and consumption
In cooperation with experts, we will create an educational game about electric power systems. The game will teach its players about the effects of making and consuming electricity on the environment and society.
The aim of the project
This game will aim to offer a holistic overview of the electric power system, helping players understand the influence of their behavior on the system as a whole. It may also help players develop teamwork skills and learn more about the environmental footprint of electric systems, their impact on biodiversity, and so on. The specific focus will be decided upon based on ideas suggested by project participants.
Project members
Literature, Visual Culture and Film Studies (1)
Human-Computer Interaction (1)
Digital Learning Games (1)
Management of Information Technology (2)
Youth Work (1)
Educational Innovation and Leadership (2)
Digital Learning Games (1)
Well-Being and Health Behaviour (2)
Computer Science (1)
Participants
C
Camilo Felipe Cevallos Ferrin
J
Jasminka Masal
S
Siim Soonsein
M
Madis Hunt
K
Kätlin Taimsaar
A
Annemarii Hunt
E
Emedinajoy Hipolito Ramos
Y
Yogini Devi Mauree
V
Victor Adegbe Daniel
V
Vincent Obochi Obeta
D
Duyi Hu
M
Marten Jürgens
Extra information about referencing and rights
When referencing project outcomes, the APA7 citation system is used.
If a work has more than 20 authors, the names of the first 19 authors are listed, followed by an ellipsis (...), and then the name of the final author. If there are fewer than 20 authors, the names of all authors are listed.