Sustainable audiovisual arts
The aim of this international group project is to explore an experimental approach to storytelling, mining the tradition of European visual art.
The aim of this international group project is to explore an experimental approach to storytelling, mining the tradition of European visual art.
The aim of this project is to firstly gain a better understanding of how fandoms can be a tool that eases and/or bridges the factor of cultural differences in the process of building relationships. Secondly, we aim to provide a fresh perspective on the role of fandoms as a transcultural language that is globally increasingly spoken. Finally, the project focuses on developing research instruments to understand the fandom driving mechanisms via stakeholder value creation.
In order to better understand the goals of sustainable development, we create orientation paths with tasks that integrate them and specialties using MathCityMap.
The Alumni Engagement and Networking Project will connect current students with alumni from the English language law BA program, creating networking possibilities leading to internship and employment opportunities for students.
In cooperation with experts, we will create an educational game about electric power systems. The game will teach its players about the effects of making and consuming electricity on the environment and society.
How to create meaningful connections and find true friends online? Which social media features and platforms enable meaningful connections, which doesn't? What are the elements that determine real connections and mutual liking?
This ELU project aims to try to answer these questions to enable the visioning of a new age social media platform, that could solve these challenges.
It is the year 2055. Seven years earlier, the world reached its net zero emissions goals — two years ahead of schedule. It was achieved after a wave of democratic reforms that saw voices from the margins being pushed front and centre. Innovations in digital deliberative democracy processes galvanised a coalition of disparate social movement. If governments wanted to stay in power, they had to address the crises. Corporations were dragged kicking and screaming. Billions in advertising failed to quell the thunderous call for radical action. People did not simply ask politely, but demanded action as if their life depended upon it. Because for many, it did.
The aim of this project is to test the intermediate results of four STEAM and digital learning related Erasmus projects at the Institute of Educational Sciences of Tallinn University.
Students create a series of YouTube videos that explain the link between major sports events in history and International Relations.
The project team will create a cultural + interpersonal exchange event and deliver it to high school students in rural area in Estonia.