Games of Research Methods 2
Generate ideas, design and develop mini-games that teach specific research method or methodology.
Projekti eesmärk
The goal of the project is to design and develop digital learning mini-games that focus on a specific research method or topic.
In order to achieve the goal several research questions needs to be answered:
- What similar games exist? (e.g. Guess the Correlation http://guessthecorrelation.com/)
- What are the Research Methods course topics suitable to transform into a minigame?
- How to create a conceptual design for the game?
- How to develop such games?
Students can freely choose a topic from the field of research methods and suggest a game idea related to this. The best ideas will be selected developed until to the level of working prototype.
Rühma liikmed
Digitaalsed õpimängud (2)
Informaatika (1)
Poliitika ja valitsemine (1)
Dokumentaalfilm (1)
Participants
A
Ali Vojdanianardakani
U
Urmot Rosenberg
A
Asuka Kawaguchi
C
Christiana Ngowo Mwambo
A
Abdolhossein Rezvani
Rühma liikmed
Infotehnoloogia juhtimine (1)
Informaatika (2)
Rakendusinformaatika (1)
Poliitika ja valitsemine (1)
Kirjandus-, visuaalkultuuri ja filmiteooria (1)
Digitaalsed õpimängud (1)
Participants
D
Dmitri Knjažev
R
Rait Väiko
S
Sven Erik Rebane
U
Uyi Oghogho
A
Andreas Fecher
R
Robert Roos
G
Gözde Keser
Rühma liikmed
Informaatika (4)
Digitaalsed õpimängud (1)
Poliitika ja valitsemine (1)
T3 Test
- The Test Game
- Project Portfolio
Lingid
Participants
K
Kristian Paekivi
V
Vakhtangi Kachukhashvili
E
Erkki Sula
H
Henri Tammo
M
Mosisa Kulu Rindal
V
Vahur Vogt
Rühma liikmed
Sotsioloogia (1)
Haridustehnoloogia (1)
Informaatika (1)
Digitaalsed õpimängud (1)
T4 Storyboarding
Rühma materjalid
Portfolio_Team_4_Storyboard_Noir.pdf (211.71 KB)
- Story Noar Game
Lingid
Participants
N
Natalie Mets
A
Andrey Babichev
K
Kristjan Põldmets
Y
Yugishtha Ashokbhai Shrivastava