Games of Research Methods 2

Generate ideas, design and develop mini-games that teach specific research method or methodology.

Projekti eesmärk

The goal of the project is to design and develop digital learning mini-games that focus on a specific research method or topic.

In order to achieve the goal several research questions needs to be answered:

  1. What similar games exist? (e.g. Guess the Correlation http://guessthecorrelation.com/)
  2. What are the Research Methods course topics suitable to transform into a minigame?
  3. How to create a conceptual design for the game?
  4. How to develop such games?

Students can freely choose a topic from the field of research methods and suggest a game idea related to this. The best ideas will be selected developed until to the level of working prototype.

Rühma liikmed

Digitaalsed õpimängud (2)
Informaatika (1)
Poliitika ja valitsemine (1)
Dokumentaalfilm (1)
T1 Persona

Rühma materjalid

Presentation.pptx (495.08 KB)

Participants

A
Ali Vojdanianardakani
U
Urmot Rosenberg
A
Asuka Kawaguchi
C
Christiana Ngowo Mwambo
A
Abdolhossein Rezvani

Rühma liikmed

Infotehnoloogia juhtimine (1)
Informaatika (2)
Rakendusinformaatika (1)
Poliitika ja valitsemine (1)
Kirjandus-, visuaalkultuuri ja filmiteooria (1)
Digitaalsed õpimängud (1)

Participants

D
Dmitri Knjažev
R
Rait Väiko
S
Sven Erik Rebane
U
Uyi Oghogho
A
Andreas Fecher
R
Robert Roos
G
Gözde Keser

Rühma liikmed

Informaatika (4)
Digitaalsed õpimängud (1)
Poliitika ja valitsemine (1)
T3 Test

Rühma materjalid

ELU_project_test.pptx (826.07 KB)

Participants

K
Kristian Paekivi
V
Vakhtangi Kachukhashvili
E
Erkki Sula
H
Henri Tammo
M
Mosisa Kulu Rindal
V
Vahur Vogt

Rühma liikmed

Sotsioloogia (1)
Haridustehnoloogia (1)
Informaatika (1)
Digitaalsed õpimängud (1)
T4 Storyboarding

Rühma materjalid

Participants

N
Natalie Mets
A
Andrey Babichev
K
Kristjan Põldmets
Y
Yugishtha Ashokbhai Shrivastava