Bet-n-learn is a gamification platform containing tools for creating gaming experience out of any multiple-choice tests.
Active learning can make students more engaged and improve learning outcomes, but can be tricky to implement online. To support educators who have had to switch to online learning due to COVID-19, we will create a wiki on using active learning methods in virtual environments.
Let me Speak is a Cross Media project that aims to bring awareness of how Estonia's Soviet past is truly interlaced to contemporary(unknown, for the young generation) social problems.
The aim of the project is to create the suitable games for teaching Estonian to small kids. Active usage of ICT devices and good level of teaching Estonian language are supposed to be the chief goals in many Russian kindergartens in Estonia. SMART board can be one of the keys to fulfil both wishes. Creating easy games is an appropriate task for students. The created games will help teachers to make their work easier and the studying proccess will become more interesting for small learners. It will help to improve the level of education in the kindergartens.
We are offering an opportunity to students to participate in developing research ethics study material in co-creation. In the process you will acquire research ethics competencies, practice developing study material and learn about co-creation. The course contains practical tasks, offers possibilities to deal with a topic of personal interest, and provides an opportunity to experience co-creation and study material development. By the end of the course a digital research ethics resource (Google Sites, Weebly, other) will be created for students of different fields (that could be a part of every ‘Basics of Research’ course at university).
The LIFE program complements the aims and objective's of the partnership project and allows to create an unique learning environment.
The outcome of this project should be the app and the dashboard to help children with their mental health issues. In its most tangible form, it should be alfa-tested and acceptable for both Google Play store and Apple Store.
Generate ideas, design and develop mini-games that teach specific research method or methodology.
The aim of this project is to explore the unemployment issues in Estonia and how Lifelong Learning could be enhanced to meet the training and job progression needs of both the unemployed and employees - by exploring the learning experiences of the beneficiaries of the “work and study” scheme being run by Töötukassa. This project is relevant to educators, designers, innovators, business-minded individuals and persons interested in solving real life problems in the fields of education, training and the job market/industry.
This is a follow-up to the project from a year ago. Cybersecurity is a big issue and requires immediate action. This semester the project is focusing on social engineering and manipulation - topics that are very interdisciplinary. We will gather materials, research and analyse this topic and try to make a difference. We will try to organise terminology, look at the legal and psychological aspects, bring in politics and society, and through all of that, hope to create new materials to use for students' cybersecurity learning and awareness.